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dc.contributor.authorErsin, Aybüke
dc.contributor.authorTezeren, Halime Ceren
dc.contributor.authorPekyavaş, Nihan Özünlü
dc.contributor.authorAsal, Burak
dc.contributor.authorAtabey, Anıl
dc.contributor.authorDiri, Ardacan
dc.contributor.authorGönen, İsmail
dc.date.accessioned2022-11-09T09:17:48Z
dc.date.available2022-11-09T09:17:48Z
dc.date.issued2022en_US
dc.identifier.citationErsin, A., Tezeren, H. C., Ozunlu Pekyavas, N., Asal, B., Atabey, A., Diri, A., & Gonen, İ. (03.04.2022). The Relationship Between Reaction Time And Gaming Time in E-Sports Players. Kinesiology, 54(1). pp. 36–42. https://doi.org/10.26582/k.54.1.4 ‌en_US
dc.identifier.issn1331-1441
dc.identifier.issn1848-638X
dc.identifier.uriWOS:000773361500004
dc.identifier.urihttps://hdl.handle.net/20.500.12900/92
dc.description.abstractE-sports can be defined as an electronic sports form and is growing at a rapid pace worldwide. E-sport requires high-speed reactions during all games. The purpose of this study was to evaluate auditory, visual and aim reaction times of different duration of game playing in e-sport players. Fifty-three participants were assigned into two groups according to their playing time which was either more or less than 14 hours per week. The participants were tested for auditory reaction time with online website at playback.fm, visual and aim reaction time on website of humanbenchmark.com. There were statistically significant differences in visual (p<.001) and aim (p<.001) reaction time between the groups, whereas in auditory reaction time no significant difference was found (p=.397). The visual and aim reaction times were better in the gamers who play e-sport more than 14 hours a week. Our study showed that visual and aim reaction time was more affected from game playing time than auditory reaction time in e-sport gamers. Playing e-sport may have positive effects on visual and aim reaction time in young population.en_US
dc.language.isoengen_US
dc.publisherUniv Zagreben_US
dc.relation.isversionof10.26582/k.54.1.4en_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjecteSportsen_US
dc.subjectVisual reaction timeen_US
dc.subjectAim reaction timeen_US
dc.subjectAuditory reaction timeen_US
dc.titleThe Relationship Between Reaction Time And Gaming Time in E-Sports Playersen_US
dc.typearticleen_US
dc.departmentİstanbul Atlas Üniversitesi, Sağlık Bilimleri Fakültesi, Ergoterapi Bölümüen_US
dc.authoridAybüke Ersin / 0000-0002-2645-5850en_US
dc.contributor.institutionauthorErsin, Aybüke
dc.identifier.volume54en_US
dc.identifier.issue1en_US
dc.identifier.startpage36en_US
dc.identifier.endpage42en_US
dc.relation.journalKinesologyen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US


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