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dc.contributor.authorUçgun, Hikmet
dc.contributor.authorAkıncı, Buket
dc.contributor.authorTeber, Sena
dc.contributor.authorAytutuldu, Güzin Kaya
dc.contributor.authorAkçal, Ömer
dc.date.accessioned2025-03-22T14:09:27Z
dc.date.available2025-03-22T14:09:27Z
dc.date.issued2025en_US
dc.identifier.citationUcgun, H., Akinci, B., Teber, S., KayaAytutuldu, G., & Akcal, O. (2025). Unlocking the Power of Gamification: Video Game-Based Breathing vs. Conventional Breathing Exercises on Pulmonary and Extrapulmonary Features in Children with Asthma. Journal of Asthma, 1–16. https://doi.org/10.1080/02770903.2025.2472352en_US
dc.identifier.issn0277-0903
dc.identifier.urihttps://hdl.handle.net/20.500.12900/615
dc.description.abstractObjectiveThe benefits of incorporating breathing exercises as an adjunct to medical treatment in the management of asthma are well established. Video game-based interventions are notable for the additional advantages they offer to children with chronic respiratory diseases; however, research specifically focusing on children with asthma remains limited. This study aimed to compare the effects of video game-based breathing exercises and conventional breathing exercises on pulmonary and extrapulmonary features in children with asthma.MethodsThirty-four children with asthma aged 8-18 years were randomly divided into gamification group (GG) and control group (CG). The GG performed video game-based breathing exercises and the CG performed conventional breathing exercises 5 days a week for 8 wk. Pulmonary function, respiratory and peripheral muscle strength, functional capacity, dyspnea, fatigue, asthma control, and quality of life were assessed at baseline and after 8 wk of training.ResultsPulmonary function, respiratory and peripheral muscle strength, functional capacity, and total and physical dimensions of both fatigue and quality of life improved in both GG and CG; however, the improvement in the GG was greater. Significant changes in inspiratory capacity and improvement in dynamic hyperinflation were found only in the GG. Both methods were insufficient in improving dyspnea and asthma control.ConclusionWhile breathing exercises are beneficial for children with asthma in improving pulmonary and extrapulmonary features, the video game-based method may provide further improvements. More importantly, the video game-based method is superior to the conventional method as it is also successful in improving dynamic hyperinflation.en_US
dc.language.isoengen_US
dc.publisherTAYLOR & FRANCIS LTDen_US
dc.relation.isversionof10.1080/02770903.2025.2472352en_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectAsthmaen_US
dc.subjectBreathing exerciseen_US
dc.subjectDynamic hyperinflationen_US
dc.subjectFunctional capacityen_US
dc.subjectPeripheral muscle strengthen_US
dc.subjectRespiratory muscle strengthen_US
dc.subjectVideo game-based exerciseen_US
dc.titleUnlocking the power of gamification: Video game-based breathing vs. conventional breathing exercises on pulmonary and extrapulmonary features in children with asthmaen_US
dc.typearticleen_US
dc.departmentİstanbul Atlas Üniversitesi, Sağlık Bilimleri Fakültesi, Fizyoterapi ve Rehabilitasyon Bölümüen_US
dc.contributor.institutionauthorUçgun, Hikmet
dc.relation.journalJOURNAL OF ASTHMAen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US


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